I have been a 3D Artist since 2006. I was consistently recognized by two video game studios for my ability to adapt my art skills to the often-changing needs of each art department, and also for taking the initiative in self-teaching the software packages used by each studio. Because of this I was promoted from an intern, to a World Builder, then to Environment Artist, Character Artist, and finally to Art Director.
I believe that my experience in collaborating with the members of an art team at a variety of levels will enable me to step into a 3D Artist position and hit the ground running. I’m looking forward to any and all opportunities.
-Hired mid-production to prepare and texture Kung Fu Panda character models for the Vicious Engine.
-Prepared Dreamworks' hires meshes to be game-ready, and textured using a PBR pipeline to match Dreamworks style sheets.
-Modeled and textured props and weapons for Adventure Time.
-Spear-headed a massive polish overhaul of the majority of in-game assets.
-Implemented changes to the entire art pipeline which resulted in greater efficiency and communication between departments.
-Consistently met production deadlines for both the game launch and subsequent patches.