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Chris Deavellar
Chris Deavellar
Senior Artist @ Funcom
Cary, United States of America

Summary

I have been a 3D Artist since 2006. I was consistently recognized by two video game studios for my ability to adapt my art skills to the often-changing needs of each art department, and also for taking the initiative in self-teaching the software packages used by each studio. Because of this I was promoted from an intern, to a World Builder, then to Environment Artist, Character Artist, and finally to Art Director.

I believe that my experience in collaborating with the members of an art team at a variety of levels will enable me to step into a 3D Artist position and hit the ground running. I’m looking forward to any and all opportunities.

Skills

Digital Painting3D ModelingDigital Sculpting

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • Senior Character Artist at Vicious Cycle Software
    Morrisville, NC, United States of America
    March 2015 - November 2015

    -Hired mid-production to prepare and texture Kung Fu Panda character models for the Vicious Engine.

    -Prepared Dreamworks' hires meshes to be game-ready, and textured using a PBR pipeline to match Dreamworks style sheets.

    -Modeled and textured props and weapons for Adventure Time.

  • Art Director at Icarus Studios
    Cary, NC, United States of America
    July 2006 - January 2012

    -Spear-headed a massive polish overhaul of the majority of in-game assets.

    -Implemented changes to the entire art pipeline which resulted in greater efficiency and communication between departments.

    -Consistently met production deadlines for both the game launch and subsequent patches.