Website powered by
Chris Deavellar
Chris Deavellar
3D Artist, Available for work
Cary, United States

Summary

Creative and technically skilled 3D artist with ten published titles in the video game industry. Experienced in art department roles including Art Director, Team Lead, and Senior Production Artist. Led a team of visual artists, providing targeted mentorship that reinforced project standards, supported career growth, and fostered a culture of knowledge sharing and continuous learning. Strong expertise in anatomy, proportion, topology, UV layout, and PBR workflows.

I believe that my experience in collaborating with the members of an art team at a variety of levels will enable me to step into a 3D Artist position and hit the ground running. I’m looking forward to any and all opportunities.

Skills

Digital Painting3D ModelingDigital Sculpting

Software proficiency

ZBrush
ZBrush
Blender
Blender
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer

Productions

    • Video Game
      Conan Exiles
    • Year
      2017
    • Role
      Senior 3D Artist, Lead 3D Artist
    • Company
      Funcom
    • Video Game
      Dune: Awakening
    • Year
      2025
    • Role
      Lead 3D Artist
    • Company
      Funcom

Experience

  • Lead 3D Artist at Funcom
    Durham, NC, US
    March 2022 - October 2025

    • Directed internal and external teams for asset creation on Conan Exiles, ensuring visual consistency and high-quality results.

    • Authored and maintained Confluence documentation that standardized workflows, improving cross-team efficiency and reducing onboarding time for new artists.

    • Provided detailed feedback via Jira on topology, UVs, and style adherence, leading to higher-quality assets and fewer revisions in the production pipeline.

    • Designed production templates and tools to streamline asset creation that streamlined asset creation, reducing turnaround time and minimizing manual errors.

    • Led instructional sessions to share advanced techniques and best practices, elevating team skill levels and fostering a culture of continuous learning.

    • Collaborated with concept and production leads to align 3D feasibility with design intent, ensuring creative vision was maintained while optimizing for production constraints.

  • Senior 3d Artist at Funcom
    Durham, NC, US
    August 2018 - March 2022

    • Created characters, weapons, props, and environments across multiple titles.

    • Optimized workflows using ZBrush and Substance Painter for legacy projects, leading to improved visuals

    • Mentored junior artists, elevating team skill levels and fostering a culture of continuous learning.

    • Created hard-surface weapons for Dune: Awakening using mid-poly/decals workflow and layered material masks for UE5.

  • Senior Character Artist at Vicious Cycle Software
    Morrisville, NC, United States of America
    March 2015 - November 2015

    -Hired mid-production to prepare and texture Kung Fu Panda character models for the Vicious Engine.

    -Prepared Dreamworks' hires meshes to be game-ready, and textured using a PBR pipeline to match Dreamworks style sheets.

    -Modeled and textured props and weapons for Adventure Time.

  • Art Director at Icarus Studios
    Cary, NC, United States of America
    July 2006 - January 2012

    -Spear-headed a massive polish overhaul of the majority of in-game assets.

    -Implemented changes to the entire art pipeline which resulted in greater efficiency and communication between departments.

    -Consistently met production deadlines for both the game launch and subsequent patches.